The Computer-Animated Film by Christopher HollidayWidely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film's unique production contexts.
Publication Date: 2019-12-10
Design of Internet of Things by Gunneswara VSSS Kalaga RaoThe text provides a comprehensive overview of the design aspects of the internet of things devices and covers the fundamentals of big data and data science. It explores various scenarios such as what are the middleware and frameworks available and how to build a stable, standards-based, and Secure internet of things device. It discusses important concepts including embedded programming techniques, machine-to-machine architecture, and the internet of things for smart city applications. It will serve as an ideal design book for professionals, senior undergraduate, and graduate students in the fields including electrical engineering, electronics and communication engineering, and computer engineering. The book- Covers applications and architecture needed to deliver solutions to end customers and readers. Discusses practical aspects of implementing the internet of things in diverse areas including manufacturing, and software development. Highlights big data concepts and embedded programming techniques. Presents technologies including machine to machine, integrated sensors, and radio-frequency identification. Introduces global system for mobile communication and precise details of standards based on internet of things architecture models. The book focuses on practical design aspects such as how to finalize a processor integrated circuit, which operating system to use, etc. in a single volume. It will serve as an ideal text for professionals, senior undergraduate, and graduate students in diverse engineering domains including electrical, electronics and communication, computer.
Publication Date: 2022-11-24
Experimental Animation by Miriam Harris (Editor); Lilly Husbands (Editor); Paul Taberham (Editor)Experimental Animation: From Analogue to Digital, focuses on both experimental animation's deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist, phenomenological and scientific perspectives. Acknowledging that process is a fundamental operation underlining experimental practice, the book includes not only chapters by international academics, but also interviews with well-known experimental animation practitioners such as William Kentridge, Jodie Mack, Larry Cuba, Martha Colburn and Max Hattler. These interviews document both their creative process and thoughts about experimental animation's ontology to give readers insight into contemporary practice. Global in its scope, the book features and discusses lesser known practitioners and unique case studies, offering both undergraduate and graduate students a collection of valuable contributions to film and animation studies. studies, offering both undergraduate and graduate students a collection of valuable contributions to film and animation studies.
The Story of British Animation by Jez StewartA Sight & Sound Book of the YearJez Stewart charts the course of this extraordinarily fertile area of British film from early experiments with stop-motion and the flourishing of animated drawings during WWI. He reveals how the rockier interwar period set the shape of the industry in enduring ways, and how creatives like Len Lye and Lotte Reiniger brought art to advertising and sponsored films, building a foundation for such distinctive talents as Bob Godfrey, Alison De Vere and George Dunning to unleash their independent visions in the age of commercial TV. Stewart highlights the integral role of women in the industry, the crucial boost delivered by the arrival of Channel 4, the emergence of online animation and much more. The book features 'close-up' analyses of key animators such as Lancelot Speed and Richard Williams, as well as more thematic takes on art, politics and music. It builds a framework for better appreciating Britain's landmark contributions to the art of animation, including Halas and Batchelor's Animal Farm (1954), Dunning's Yellow Submarine (1968) and the creations of Aardman Animations.
Writing for Animation by Laura Beaumont; Paul LarsonAnimation is one of the fastest growing mediums in the film and television world - whether it's Frozen or Paw Patrol, Family Guy or Rick and Morty. This book is the definitive guide to storytelling for writers, directors, storyboard artists and animators. Suitable for both the student and the professional, it provides indispensable knowledge on the entire process of writing for animated movies, TV series and short films. The reader will be provided with all the tools necessary to produce professional quality scripts that will start, or further, their career in animation. Beginning with the fundamentals of 'why animation?' this book will lead the reader through a series of principles that will raise the level of their storytelling. These principles are tried and tested on a daily basis by the authors who have a twenty-year track record in the animation industry.Many people are trying to break into the world of writing for animation and a lot of the people who are 'already in' would like to get more work. The reality is that writing for animation is a very specific craft that can be learnt like any other craft. This book will give the reader both the basic and advanced techniques that will put them ahead of the rest of the field.
Publication Date: 2021-08-12
Easy Graphic Design for Librarians by Diana Kiyo WakimotoFrom the layout of a library's web banner to its printed newsletter to the swag handed out during summer reading programs, libraries make their visual identities known through the many forms of communication they produce and share. And even if "graphic designer" isn't technically in your job description, chances are you're still doing it. Wouldn't you like to do it better? In this approachable introduction to graphic design, Wakimoto speaks directly to library staff. Her book leads readers through a structured exploration of design concepts that can be applied immediately to library-specific projects. Perfect for complete novices as well as those wishing to build on existing skills, this book offers a concise overview of graphic design fundamentals such as typography, color, layout, and using images; outlines a design process for busy librarians that emphasizes a pragmatic approach to creating materials; explains how to use tools like templates and style guides, and how to choose the right software for a particular project; includes guidance on creating bookmarks, brochures, flyers, and buttons; shows how to get more bang for your buck through flexible designs that can be repurposed; delves into web banner design; and provides a resource guide and suggestions for further readings. Under Wakimoto's tutelage, librarians in any setting can apply what they learn to create engaging, effective visual communications for their libraries.
Independent Animation by Ben MitchellWith the advent of advanced hand-held technology and the widespread nature of the Internet, the world of animated filmmaking is more exciting and accessible than ever...
Publication Date: 2023-04-11
Animation Masterclasses: from Pencils to Pixels by Tony WhiteToday, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you...
Publication Date: 2022-11-17
Japanese Animation by Masao Yokota (Editor); Tze-yue G. Hu (Editor)Japanese Animation: East Asian Perspectives makes available for the first time to English readership a selection of viewpoints from media practitioners, designers, educators, and scholars working in the East Asian Pacific...